3 February

Intel's Linux Graphics Stack Is Close To Landing A Code-Generator Generator

Intel's Linux graphics stack has seen a lot of major changes in recent years besides the addition of their "ANV" Vulkan driver. The Intel Linux OpenGL driver saw their new Gallium3D driver, NIR has come about as the new intermediate representation used across their drivers, and other fundamental changes and improvements. The latest underlying work is introducing a pattern-based code generator for their graphics compiler.

3 February 04:14 PM EST - Intel - Pattern-Based Code Generator - 4 Comments
The $199 Motile M141 With AMD Ryzen 3 3200U Offers Surprisingly Decent Performance

Last week we published benchmarks of the Motile M141, Walmart's private-label tech branch, and the M141 being a Ryzen 3 3200U powered laptop that has been retailing for just $199 USD. In those initial benchmarks was an extensive look at the Windows vs. Linux performance while this article today is looking at the performance of this AMD Ryzen 3 laptop against a number of old and new Intel laptops, all tested using a daily snapshot of Ubuntu 20.04 LTS.

3 February 11:32 AM EST - Computers - 26 Comments
Codeplay Brings SYCL, Intel DPC++ To NVIDIA GPUs

Codeplay announced last year they were working on an open-source layer for running Intel's oneAPI and Data Parallel C++ on NVIDIA GPUs and as part of that supporting Khronos' SYCL on NVIDIA hardware. Today they revealed more details on this achievement and new software layer.

3 February 10:38 AM EST - NVIDIA - SYCL On NVIDIA - 3 Comments
AMD's Zen 2 Scheduler Model Gets Partially Fixed Up In LLVM

Landing in the LLVM compiler infrastructure code-base in January was finally an AMD Zen 2 scheduler model optimized for the latest-generation AMD processors when compiling code with Clang using the -march=znver2 targeting. However, now some important fixes to this scheduler model have landed.

3 February 09:00 AM EST - AMD - AMD Zen 2 - Add A Comment

2 February

New Vulkan Extension Could Enhance Frame Timing Controls For Games

Longtime X11 developer Keith Packard who has been working on various infrastructure improvements to the Linux desktop in recent years under contract for Valve has been eyeing the creation of a new Vulkan extension for dealing with frame timing behavior for Vulkan apps/games.

2 February 11:26 AM EST - Vulkan - VK_MESA_present_period - 7 Comments
vkBasalt 0.3 Vulkan Layer Adds Support For Using Reshade Fx Shaders

The vkBasalt open-source project began as just providing Contrast Adaptive Sharpening support for Linux/Vulkan games similar to Radeon Image Sharpening. This Vulkan post-processing layer then added an option for applying FXAA anti-aliasing and then SMAA and other effects. Now vkBasalt 0.3 is out today with even more post-processing features.

2 February 07:50 AM EST - Vulkan - vkBasalt 0.3 - 6 Comments
LLVM 10.0 RC1 Is Available For Testing

LLVM 10.0 was branched in mid-January but it took until Thursday to get the first release candidate out the door. That first step towards the release of LLVM 10.0 and sub-projects like Clang 10.0 is now moving along and you can enjoy testing the compiler stack this weekend.

2 February 01:54 AM EST - LLVM - LLVM 10.0 - 2 Comments

1 February

31 January

Windows 10 vs. Ubuntu Linux Performance On A $199 AMD Ryzen Laptop

When carrying out our Windows vs. Linux benchmarks we normally are doing so on interesting high-end hardware but for today's benchmarking is a look at how a $199 USD laptop powered by an AMD Ryzen 3 3200U processor compares between Windows 10 as it's shipped on the laptop against the forthcoming Ubuntu 20.04 LTS Linux distribution.

31 January 02:32 PM EST - Computers - 62 Comments
Intel Should Now Have Gen7 Graphics Mitigated Without The Hefty Performance Hit

Earlier this month when Intel disclosed CVE-2019-14615 as a security vulnerability affecting their graphics architecture, older Gen7 graphics saw a huge hit to their performance with the initial patches for addressing this vulnerability on Ivy Bridge and Haswell processors. Fortunately, a new mitigation patch series was sent out this week where they believe the performance costs are now avoided.

31 January 11:54 AM EST - Intel - CVE-2019-14615 iGPU Leak - 16 Comments

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