Vulkan News Archives
Rust's Low-Level Graphics Abstraction Layer Is Showing A Lot Of Potential

The Rust programming language's "GFX-RS" initiative that is backed by Mozilla continues working on exposing a universal "Vulkan-like" graphics API within Rust that in turn would have back-ends for Vulkan, OpenGL, Metal, and Direct3D 11/12 in order to reach all major platforms. Early benchmark results are quite promising for GFX-RS.

10 August 2018 - GFX-RS - 23 Comments
VK9 - Direct3D 9 Over Vulkan - Completes 27th Milestone

It's not nearly as far along as DXVK that is allowing D3D11-over-Vulkan and already running great numbers of games in a performant manner under Wine, but the VK9 project for implementing Direct3D 9 over Vulkan has now hit its twenty-seventh milestone.

9 August 2018 - VK9 - Milestone 27 - 2 Comments
MoltenVK Gets Patches To Workaround iOS API Issue, App Store Rejection

A new pull request has been submitted to MoltenVK, the open-source project for mapping the Vulkan graphics/compute API over Apple's Metal to run on iOS/macOS. This pull request is working to address the issue that caused at least one MoltenVK-using iPhone/iPad game to be rejected from the Apple App Store.

9 July 2018 - Vulkan Over Metal - 25 Comments
Apple Rejects iOS App For Using MoltenVK Vulkan, Alleged Non-Public API

Back in February MoltenVK was open-sourced as part of The Khronos Group and Valve working harder to get Vulkan working on macOS/iOS by mapping it through to using Apple's Metal Graphics/Compute API. The most notable user of MoltenVK on macOS to date is the Vulkan Dota 2 on Mac, but for those looking to use this Vulkan-to-Metal framework on iOS, it looks like Apple might be clamping down.

8 July 2018 - Non-Public API - 62 Comments

325 Vulkan news articles published on Phoronix.