Vulkan News Archives
New Vulkan Extension Proposed For DirectFB Support

The DirectFB library once popular with embedded systems and other environments needing formerly a full X11 stack (or now, Wayland) remains in an abandoned state with no real upstream development any longer and the project site long dead, but with a newly proposed Vulkan extension could allow this modern graphics API to run on top of it.

14 June 2020 - VK_EXT_directfb_surface - 13 Comments
Mesa "Vallium" - Software/CPU-Based Vulkan Based On LLVMpipe

While there has been the CPU-based "Kazan" Vulkan driver (formerly Vulkan-CPU as a Google Summer of Code project) and Google's SwiftShader has been implementing CPU-based Vulkan support, it turns out Red Hat's David Airlie has been working on a Mesa/Gallium3D-inspired Vulkan software renderer.

24 April 2020 - Mesa Vallium - 28 Comments
FFmpeg Squaring Away Vulkan Support For Its Next Release

2020 could be the year we see the Vulkan API seeing more adoption on the desktop outside of games. We are already looking forward to LibreOffice 7.0 with Vulkan rendering support coming out later this summer while the next FFmpeg release also has Vulkan support lined up.

13 March 2020 - FFmpeg 4.3 Or FFmpeg Next - 24 Comments
New Vulkan Extension Could Enhance Frame Timing Controls For Games

Longtime X11 developer Keith Packard who has been working on various infrastructure improvements to the Linux desktop in recent years under contract for Valve has been eyeing the creation of a new Vulkan extension for dealing with frame timing behavior for Vulkan apps/games.

2 February 2020 - VK_MESA_present_period - 7 Comments
vkBasalt 0.3 Vulkan Layer Adds Support For Using Reshade Fx Shaders

The vkBasalt open-source project began as just providing Contrast Adaptive Sharpening support for Linux/Vulkan games similar to Radeon Image Sharpening. This Vulkan post-processing layer then added an option for applying FXAA anti-aliasing and then SMAA and other effects. Now vkBasalt 0.3 is out today with even more post-processing features.

2 February 2020 - vkBasalt 0.3 - 7 Comments
Vulkan 1.2 Comes To macOS / iOS Via Updated MoltenVK

While Apple still isn't officially supporting the Vulkan graphics/compute API in remaining focused on their Metal drivers, MoltenVK at least has been updated for Vulkan 1.2 in allowing developers to target this Vulkan-to-Metal abstraction layer for macOS and iOS.

23 January 2020 - Vulkan 1.2 For Apple - 4 Comments
D9VK Merged Into Upstream DXVK

D9VK, the frog-themed Direct3D 9 over Vulkan translation layer originally based on DXVK, has now been merged into the upstream DXVK Direct3D 10/11 over Vulkan layer. In other words, a single project is now providing support from Direct3D 9 through Direct3D 11 for Vulkan acceleration in speeding up the Windows gaming on Linux experience.

16 December 2019 - D9VK + DXVK - 6 Comments

482 Vulkan news articles published on Phoronix.