Vulkan News Archives
FFmpeg Squaring Away Vulkan Support For Its Next Release

2020 could be the year we see the Vulkan API seeing more adoption on the desktop outside of games. We are already looking forward to LibreOffice 7.0 with Vulkan rendering support coming out later this summer while the next FFmpeg release also has Vulkan support lined up.

13 March 2020 - FFmpeg 4.3 Or FFmpeg Next - 24 Comments
New Vulkan Extension Could Enhance Frame Timing Controls For Games

Longtime X11 developer Keith Packard who has been working on various infrastructure improvements to the Linux desktop in recent years under contract for Valve has been eyeing the creation of a new Vulkan extension for dealing with frame timing behavior for Vulkan apps/games.

2 February 2020 - VK_MESA_present_period - 7 Comments
vkBasalt 0.3 Vulkan Layer Adds Support For Using Reshade Fx Shaders

The vkBasalt open-source project began as just providing Contrast Adaptive Sharpening support for Linux/Vulkan games similar to Radeon Image Sharpening. This Vulkan post-processing layer then added an option for applying FXAA anti-aliasing and then SMAA and other effects. Now vkBasalt 0.3 is out today with even more post-processing features.

2 February 2020 - vkBasalt 0.3 - 7 Comments
Vulkan 1.2 Comes To macOS / iOS Via Updated MoltenVK

While Apple still isn't officially supporting the Vulkan graphics/compute API in remaining focused on their Metal drivers, MoltenVK at least has been updated for Vulkan 1.2 in allowing developers to target this Vulkan-to-Metal abstraction layer for macOS and iOS.

23 January 2020 - Vulkan 1.2 For Apple - 4 Comments
D9VK Merged Into Upstream DXVK

D9VK, the frog-themed Direct3D 9 over Vulkan translation layer originally based on DXVK, has now been merged into the upstream DXVK Direct3D 10/11 over Vulkan layer. In other words, a single project is now providing support from Direct3D 9 through Direct3D 11 for Vulkan acceleration in speeding up the Windows gaming on Linux experience.

16 December 2019 - D9VK + DXVK - 6 Comments
ChamferWM Still Appears To Be The Most Capable Vulkan-Powered X11 Tiling Window Manager

While we are approaching 2020 and the four year anniversary since the Vulkan 1.0 launch, one aspect that has been a bit disappointing has been the lack of not seeing quicker uptake by various Linux window managers / compositors in at least offering a Vulkan code path. One of the best examples of a Vulkan-powered compositor with that has been the independent ChamferWM.

10 December 2019 - ChamferWM - 29 Comments
Experimental Work Allows DXVK To Be Natively Used For Direct3D 11 On Linux

The DXVK Direct3D 10/11 over Vulkan implementation to date has been built as a Windows library run under Wine along with the game/software being rendered for converting the calls to Vulkan for execution by the host drivers. There is now experimental work for building DXVK as a native Linux library for converting D3D10/D3D11 calls to Vulkan outside of Wine.

15 November 2019 - D3D11 On Linux - 24 Comments
vkBasalt CAS Vulkan Layer Adds FXAA Support

The open-source vkBasalt project is the independent effort implementing AMD Radeon Image Sharpening / Contrast Adaptive Sharpening technique as a Vulkan post-processing layer that can be used regardless of the (Vulkan-powered) game. With vkBasalt 0.1 also now comes the ability to apply FXAA.

1 November 2019 - vkBasalt 0.1 - 7 Comments

470 Vulkan news articles published on Phoronix.