AMD Publishes Radeon Rays 4.1 As Open-Source

Last year Radeon Rays 4.0 brought Vulkan support while dropping OpenCL and at the same time no longer being open-source... This GPU-accelerated ray intersection library used by the likes of Radeon ProRender is out today with version 4.1 and now it's back to being open-source.

11 May 11:26 AM EDT - Radeon - Radeon Rays Open-Source - 5 Comments
Daemon Engine 0.52 Beta Continues Advancing The id Tech 3 Open-Source Code In 2021

The Daemon engine that has been in development for many years as part of the Unvanquished open-source game project released their long-awaited 0.52 beta ahead of the game's next beta later in the week. Daemon was originally based on the open-source id Tech 3 game engine but in 2021 continues pushing ahead working on features like WebAssembly support and renderer enhancements.

11 May 12:00 AM EDT - Linux Gaming - Daemon Engine 0.52 Beta - 4 Comments

10 May

NVIDIA GeForce RTX 3090 - Windows vs. Linux GPU Compute Performance

Following the recent RTX 30 series Linux gaming benchmarks and RTX 30 compute comparison, I was curious how the Linux performance for the flagship GeForce RTX 3090 graphics card compares to the Windows 10 performance in various GPU compute workloads. Well, here are those benchmarks for those wondering about Vulkan / OpenCL / CUDA / OptiX compute performance between Windows and Linux with the very latest NVIDIA drivers.

10 May 11:35 AM EDT - Display Drivers - 10 Comments

9 May

8 May

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