Standards News Archives
IPv10 Draft Specification Published

It has been about one year since last hearing anything about the Internet Protocol v10 (IPv10) proposal while this week it's now available in draft form.

7 September 2017 - Internet Protocol v10 - 66 Comments
SPIR-V Support For LLVM Is Moving Forward

While the original SPIR intermediate representation from the Khronos Group was derived from LLVM IR, SPIR-V that's used by OpenCL 2.1+ and Vulkan is not. But there is still work underway on being able to translate from LLVM IR into SPIR-V via a new back-end.

1 May 2017 - SPIR-V - Add A Comment
Apple Proposing A New, Lower-Level Graphics API For The Web

On the desktop there's now Vulkan for Linux/Android systems, Direct3D 12 for Windows, and Metal for macOS systems as the latest-generation, performance-focused graphics APIs. On the web front, WebGL is the current dominant API that's derived from OpenGL ES but Apple is pushing an initiative for a new graphics API.

7 February 2017 - New Web Graphics - 86 Comments
Fuzzing OpenGL Shaders Can Lead To Some Wild Results

Alastair Donaldson at the Imperial College London has been working on testing OpenGL shader compilers across vendors and operating systems with OpenGL shader fuzzing and has been finding some surprising -- and sometimes comical -- results. The results so far are interesting and show how some small code changes can cause big problems for some OpenGL shader compilers.

11 December 2016 - OpenGL Fuzzing - 29 Comments
Khronos' SIGGRAPH Asia 2016 Presentation, Another VR Company Joins Them

SIGGRAPH Asia 2016 is happening this week in Macau and it's from that event where yesterday they announced their new VR initiative. The Khronos slides from their presentation are now available plus another VR company has already become a member of The Khronos Group for helping to push this new, open, cross-vendor VR standard.

7 December 2016 - Khronos SIGGRAPH Asia 2016 - 3 Comments
Khronos To Develop New Standard For VR

The Khronos Group is going public this morning with a call for participation of companies that are not yet Khronos members but looking to join a new initiative: developing a new, cross-vendor VR standard to allow for better virtual reality interoperability of hardware devices, game engines, and more.

6 December 2016 - Khronos VR - 29 Comments
Guillemot: Various OpenGL Tips & Tricks

For those invested in OpenGL and don't want to abandon it so soon for Vulkan, a few Phoronix readers pointed out a blog post this week filled with various OpenGL rendering tips and tricks.

27 November 2016 - OpenGL Guide - 5 Comments

162 Standards news articles published on Phoronix.