Castle Game Engine 6.0 Released
Written by Michael Larabel in Linux Gaming on 19 February 2017 at 07:18 AM EST. 7 Comments
LINUX GAMING --
Castle Game Engine is yet another open-source cross-platform game engine. What separates this game engine from others is that interestingly it's written in Object Pascal.

Up until seeing this Castle Game Engine 6.0 release, I hadn't thought of Object Pascal in a few years and interesting it's being used by this game engine. Castle Engine 6.0 continues to be fitted for both 2D and 3D games and this latest release incorporates about one year of development work.

Castle Game Engine 6.0 offers a number of user-interface improvements, the build tool now automatically generates GPU-compressed and down-scaled textures, there are a large number of Android improvements, a new Castle animation frames format with Blender exporter support, new X3D extensions, tiled maps support, many new demos, and much more.

Those wishing to learn more about Castle Game Engine 6.0 can read the release announcement. This Object Pascal game engine is hosted on GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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