VKD3D 1.3 Being Prepared For Release

Wine's VKD3D D3D12-on-Vulkan implementation is preparing for its v1.3 release. VKD3D 1.3 adds support for HLSL shader compilation, Shader Model 5.1 (SM5.1) descriptor array support, and support for disassembling Direct3D shaders. VKD3D 1.3 is also adding a number of new interfaces and other improvements.
Those wishing to try out VKD3D ahead of its v1.3 release can fetch the latest code via its WineHQ Git repository. Linux gamers, however, will be best off using VKD3D-Proton for its more rapid and focus on D3D12 Windows game support.
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