Wine-Staging 4.16 Brings Rendering Fix For A Number Of Direct3D Games
Written by Michael Larabel in WINE on 14 September 2019 at 07:45 AM EDT. 2 Comments
WINE --
Based off yesterday's release of Wine 4.16, the Wine-Staging 4.16 update out today is more prominent with a number of new patches introduced to this experimental/testing flavor of Wine for running Windows games/applications on Linux.

Wine-Staging 4.16 brings a tentative fix for this six year old bug report about Direct3D 9 rendering issues. The functionality can be enabled via a new "multiply_special" registry key to workaround issues with Final Fantasy XIV, The Witcher 2, Darkness II, Need for Speed Shift 2, Resident Evil 4, and other games.

Wine-Staging 4.16 also implements mfplat.dll.MFGetConfigurationDWORD to workaround that causing crashes for some software.

All in though Wine-Staging 4.16 is still more than 800 patches atop upstream Wine and the D3D fix is the most prominent change in this bi-weekly staging build. Test away at WineHQ.org.
Related News
About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Popular News This Week