Godot 3.0 Release Candidate 1 Debuts Ahead Of This Imminent Game Engine Release
Written by Michael Larabel in Linux Gaming on 14 January 2018 at 12:49 PM EST. 1 Comment
LINUX GAMING --
The crew responsible for the open-source Godot cross-platform game engine have announced the 3.0 Release Candidate ahead of the imminent stable release of this major update.

Godot 3.0 has been in planning and development for about two years and it has shaped up to be quite a significant step forward for this compelling open-source 2D/3D game engine. Godot 3.0 rolls out improvements to its 3D renderer, initial support for WebGL 2.0 and WebAssembly for running games in modern web browsers, low-level engine improvements, better scripting abilities, and an assortment of other work.

The Godot team is hoping to release 3.0 final by the end of the month while this Sunday they pushed out 3.0 RC1. Game developers and gamers can learn more about this release candidate by visiting GodotEngine.org.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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