Crytek Open-Sources Their Renderdoc Graphics Debugger

Written by Michael Larabel in Linux Gaming on 7 May 2014 at 09:36 AM EDT. 5 Comments
LINUX GAMING
Besides CRYENGINE coming to Linux, Crytek is reading from Valve's playbook and trying to be a bit open-source friendly as well... Crytek today open-sourced Renderdoc, their graphics debugger for game developers.

Right out of the gate, Renderdoc isn't as useful to Linux users as is Valve's VOGL or other utilities like APITrace. Because, as it stands right now, Renderdoc only targets the Microsoft Direct3D 10/11 graphics API, but support for OpenGL is planned under this open-source Renderdoc. While still targeting D3D11 right now, there is basic build support for Linux of Renderdoc. I imagine in the months ahead it will get much more interesting once there's OpenGL API support and open-source contributors have had their hand at improving the Renderdoc Linux support.

Renderdoc had been free to use by game developers since February, but now all of its code is out there under the MIT license and hosted on GitHub.

Crytek says, "By open sourcing development of the debugger, Crytek hope the community will get even more involved in this process and make changes and improvements directly." You can learn more about Crytek's Renderdoc at CryEngine.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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