Feral's GameMode Gets Patches To Adjust I/O Priority For Games
Written by Michael Larabel in Linux Gaming on 30 September 2018 at 07:14 PM EDT. 19 Comments
LINUX GAMING --
Feral's GameMode open-source project for dynamically optimizing a Linux system for gaming with automatically adjusting tunables like the CPU frequency scaling governor and real-time kernel optimizations may soon see another feature added.

An independent contributor to GameMode has sent in a pull request that would allow GameMode to change the I/O priority of the client (game). This allows for games to be automatically adjusted to a higher I/O priority if the game is loading assets on demand with heavy background I/O. Most well designed games shouldn't be having lots of background I/O during game-play, but for those that do this I/O priority tunable is on the way.

Details can be found via this pull request. It's great that GameMode is finally seeing more activity around extending the functionality of this framework for a more performant Linux gaming experience.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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