Will The GLSL-To-TGSI Code Now Be Merged To Master?
Now that Mesa 7.11 has been released, will the GLSL to TGSI translator be merged to master? All indications would be yes.
While the GLSL-To-TGSI code was in good shape one month ago to be merged, it was delayed due to unrelated concerns -- basically merging it now might make back-porting some fixes harder onto the 7.11 branch and that there were a few items within the GLSL-To-TGSI branch that could be spruced up.
Now that Mesa 7.11 has been released, Bryan Cain (the author of this translator code) wrote to the Mesa mailing list whether this code can finally be merged. This Mesa branch has been publicly available since last April.
In testing out the GLSL-To-TGSI translator last month, it doesn't provide any performance benefits, but it does clean-up some of the Mesa / Gallium3D code and is a stepping-stone to supporting GL Shading Language 1.30 as is needed by the OpenGL 3.0 specification.
While the GLSL-To-TGSI code was in good shape one month ago to be merged, it was delayed due to unrelated concerns -- basically merging it now might make back-porting some fixes harder onto the 7.11 branch and that there were a few items within the GLSL-To-TGSI branch that could be spruced up.
Now that Mesa 7.11 has been released, Bryan Cain (the author of this translator code) wrote to the Mesa mailing list whether this code can finally be merged. This Mesa branch has been publicly available since last April.
In testing out the GLSL-To-TGSI translator last month, it doesn't provide any performance benefits, but it does clean-up some of the Mesa / Gallium3D code and is a stepping-stone to supporting GL Shading Language 1.30 as is needed by the OpenGL 3.0 specification.
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