Wine 5.10 Starts Work On A Unix Library For NTDLL, More WineD3D Vulkan
Written by Michael Larabel in WINE on 5 June 2020 at 03:38 PM EDT. 22 Comments
WINE --
Wine 5.10 is out as the latest bi-weekly development release of this open-source project for allowing Windows games and applications to run generally gracefully on Linux (and other) platforms.

Wine 5.10 continues the recent trend of bringing up the Vulkan back-end for WineD3D for this Direct3D 9/10/11 implementation to allow it to run atop Vulkan rather than needing to map it over OpenGL. With Wine 5.10 more functionality is in place but doesn't appear to be good yet for gamers compared to the OpenGL code-path or most notably the out-of-tree DXVK project providing great Direct3D 9/10/11 support over Vulkan and is what is notably used at the moment by Steam Play (Proton).

Wine 5.10 also has started working on a separate Unix library for NTDLL, better support for anti-cheat kernel drivers (for the likes of Denuvo), support for DSS private keys, ARM64 exception handling fixes, and around 47 bug fixes. The bug fixes include implementing many functions needed for Denuvo anti-cheat and a variety of game/app-specific fixes.

More details on Wine 5.10 via WineHQ.org.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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