Unigine 2.3.1 Now Supports GPGPU Computing Via Compute Shaders, Renderer Improvements
Written by Michael Larabel in Linux Gaming on 19 September 2016 at 01:42 PM EDT. 9 Comments
Unigine Engine developers have announced the latest version of their advanced multi-platform game engine and virtual reality system.

Unigine 2.3.1 features landscape optimizations, GPGPU computing support via compute shaders, renderer optimizations, and various other improvements and fixes. Unigine customers also have access to a new "tank" demo built atop the latest Unigine 2 technologies.

Unigine 2.3.1 is up to 4x faster at landscape generation while consuming less RAM, the GPGPU computing can be used for calculations around fluid dynamics / particles / physics post-effects, GPU-based DXT compression, and a variety of VR and renderer improvements.

Unigine 2.3.1 also debuts a new tank demo for customers to explore. Unfortunately this Unigine 2 tank demo isn't currently public but just available to those customers with Unigine 2 access. I have emailed my contacts at Unigine Corp to see if there's any chance of it being made public or if there's any news on any public tech demo / benchmark around Unigine 2... Been waiting over a year to see such become a reality, hopefully something (such as this tank demo) will become public soon for showcasing this advanced, Linux-friendly engine.

More details on Unigine 2.3.1 via their dev log. Dual Universe remains in development as what will likely be the first Linux-native Unigine 2 game.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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