RADV Lands Another Navi Optimization In Mesa 21.1 To Help With MSAA Performance
Written by Michael Larabel in Radeon on 17 March 2021 at 08:17 AM EDT. 9 Comments
RADEON --
The developers working on the RADV open-source Radeon Vulkan driver for Mesa are relentless in their quest for delivering optimal performance. Hitting Mesa 21.1 today were another set of patches for enhancing the MSAA anti-aliasing performance for GFX10 (Navi 1x / Navi 2x) graphics cards.

With this MR to allow skipping FMASK decompressions, Vulkan games making use of multi-sample anti-aliasing (MSAA) should see around 1~2% faster performance with the current Navi and newer GPUs.

This RADV change was worked on by frequent RADV contributor Samuel Pitoiset on behalf of Valve.

This work and many other significant RADV goodies will be found in the Mesa 21.1 release that should debut as stable in late May or early June while for now using the likes of the Oibaf PPA or other third-party builds or just building from Mesa Git yourself you can enjoy this bleeding-edge open-source Radeon Vulkan experience. One of the remaining features we are still waiting on though is the Vulkan ray-tracing for RADV but otherwise in very good shape even with the very latest RDNA2 graphics cards.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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