CoreCode's CoreBreach Game Goes Open-Source

Written by Michael Larabel in Linux Gaming on 2 November 2012 at 01:01 PM EDT. 17 Comments
LINUX GAMING
Last year there was the release of CoreBreach, a racing game originally developed for Mac OS X that came out of the Austrian-based CoreCode game studio. Back in June the studio exclusively shared with Phoronix that they want to open-source CoreBreach while now to kick off November, they have released the game's source-code. CoreBreach was ported to Linux from OS X using GNUstep, etc.

It's not yet been announced yet on the CoreCode web-site, but they sent in an exclusive email to Phoronix yesterday and then this morning proceeded to announce it in the Phoronix Forums. Their brief announcement reads, "the source code to CoreBreach (GPL) and its 3D engine (MIT) has now been published on GitHub. enjoy." The code is available as Core-Code on GitHub.

Julian Mayer of CoreCode explained in an email to me, "I've got good news to follow up on that: although the campaign to get CoreBreach to an financial break-even point has not worked out, we've still decided to release the source code to the game. Over the past few weeks we've cleaned up everything and have finally been able to publish the source code today. More than 10k lines of engine code have been put under the MIT license and more than 10k lines of game code have been put under the GPL v2 license."

Similar to how id Software open-sources their old id Tech engines while keeping the game-data closed, CoreCode is taking the same approach. "Although the game code is now open, we haven't been able to make the game data open source. On the upside, we've added the most important data assets as "freeware", so a working version of the game can be easily compiled from the repository. Other non-free assets have either been removed or replaced."

Julian went on to say now that CoreBreach is open-source software, they are hoping for:

- Run the game on BSD or other systems not supported with the official binaries
- Combine the open-source game with freeware assets (e.g. from the demo version)
- Combine the open-source game with the commercial assets from the full version
- Add new open-source assets to have a complete open-source game
- Integrate the game into linux package repositories
- Add new features to the game
- And many more possibilities that we can't imagine ;)

Now head on over to the Core-Code GitHub page and check out the code. The full game can be bought from their web-site. Videos of the racing game in action can be found on this page.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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