X-Plane 11.50 Flight Simulator Bringing Vulkan Support

Written by Michael Larabel in Linux Gaming on 12 October 2019 at 12:09 AM EDT. 16 Comments
LINUX GAMING
For years we have been looking forward to the realistic X-Plane flight simulator rendered by Vulkan as an alternative to their long-standing OpenGL render and with X-Plane 11.50 that is finally being made a reality.

X-Plane has long offered great support for Linux on-par with their Windows and macOS support. X-Plane's OpenGL renderer has been showing its age for a while and now the developers at Laminar Research have confirmed their Vulkan (and Apple Metal) renderer support is coming with X-Plane 11.50.

X-Plane 11.40 is bearing release with physics improvements, many bug fixes, and experimental physics improvements for that release; X-Plane 11.50 meanwhile will follow that release, hopefully not too far into 2020.

Following X-Plane 11.50 with the initial Vulkan support will continue to be more rendering improvements to further enhance this impressive multi-platform flight simulator.

More details on the latest Vulkan plans for X-Plane via their developer blog.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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