VK9 Hits Its Sixth Milestone For Direct3D 9 Over Vulkan

Written by Michael Larabel in Vulkan on 17 December 2016 at 08:46 PM EST. 16 Comments
The promising VK9 project for implementing the Direct3D 9 API over Vulkan continues progressing and has hit its sixth milestone just ahead of Christmas.

Lead developer of VK9, Christopher Schaefer, has announced VK9 reached its 6th milestone this weekend. Some recent changes include support for UBO lifetime, normal support, refactored buffer management, some simplifications to shaders, and more.

More details on the latest state of VK9 for layering Direct3D 9 atop Vulkan can be found via this blog post or the GitHub project site. While Wine has a mostly complete D3D9 implementation and there is the Gallium3D Nine state tracker for D3D9 for RadeonSI/R600g/NVC0, it's still fun to see all the advancements being done now in a cross-platform manner with the Vulkan API. Here's to many more Vulkan advancements in 2017!
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week