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VK9 Hits Its Sixth Milestone For Direct3D 9 Over Vulkan

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  • VK9 Hits Its Sixth Milestone For Direct3D 9 Over Vulkan

    Phoronix: VK9 Hits Its Sixth Milestone For Direct3D 9 Over Vulkan

    The promising VK9 project for implementing the Direct3D 9 API over Vulkan continues progressing and has hit its sixth milestone just ahead of Christmas...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    DX9? We have up to DX11 in Wine, hence most useful would be DX12 support.

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    • #3
      it's a good news.

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      • #4
        Originally posted by mike4 View Post
        DX9? We have up to DX11 in Wine, hence most useful would be DX12 support.
        the majority of games use dx9 still now. Dx9 also implements the tessellation The lonely real improvements is realized by dx12 which adds Energy efficiency; Dx10 as Dx 11 have added some effects hardly increasing the resources consumption.
        Last edited by Azrael5; 18 December 2016, 06:07 AM.

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        • #5
          Originally posted by Azrael5 View Post

          the majority of games use dx9 still now. Dx9 also implements the tessellation The lonely real improvements is realized by dx12 which adds Energy efficiency; Dx10 as Dx 11 have added some effects hardly increasing the resources consumption.
          DX12 actually performs worse than DX11 with most games on most GPUs (which is both sad and funny)

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          • #6
            You mean NVidia GPUs?

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            • #7
              Originally posted by AsuMagic View Post

              DX12 actually performs worse than DX11 with most games on most GPUs (which is both sad and funny)
              So the best DX are still the 9 release.

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              • #8
                the further step, at least for MESA, should be the PHYSIC ENGINE (as physx) implementation possibly enabling the hardware acceleration of physic cards.

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                • #9
                  Originally posted by Azrael5 View Post
                  the further step, at least for MESA, should be the PHYSIC ENGINE (as physx) implementation possibly enabling the hardware acceleration of physic cards.
                  No, it should not.

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                  • #10
                    Not sure where this mentality that DX9 is still the most widely used. Most games use DX11 unless their rather old unity early access games still on the 9.0c version builds.

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