SDL 2.30 Release Candidate Brings Many Fixes, New Additions For The Steam API
While SDL 3.0 remains under development as the next major release for this hardware/software abstraction library commonly used by games and other software for cross-platform handling, SDL 2.30 RC1 was released today as the newest of the SDL2 series.
SDL 2.30 is going to be mostly a bug-fix release but there are a few new features. SDL 2.30 is adding support for 2 bits-per-pixel indexed surface formats. There are also some additions being made in the name of Steam: a new function for getting the Steam API handle of a controller where available. Another related addition is a SDL controller event when the Steam API handle changes for a controller.
The rest of the work is mostly general bug-fixing for SDL 2.30 RC1. Since this summer SDL2 has been largely left in maintenance mode. More details on this work via the SDL project on GitHub.
SDL 2.30 is going to be mostly a bug-fix release but there are a few new features. SDL 2.30 is adding support for 2 bits-per-pixel indexed surface formats. There are also some additions being made in the name of Steam: a new function for getting the Steam API handle of a controller where available. Another related addition is a SDL controller event when the Steam API handle changes for a controller.
The rest of the work is mostly general bug-fixing for SDL 2.30 RC1. Since this summer SDL2 has been largely left in maintenance mode. More details on this work via the SDL project on GitHub.
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