SDL 2.30 Release Candidate Brings Many Fixes, New Additions For The Steam API

Written by Michael Larabel in Linux Gaming on 20 January 2024 at 05:51 AM EST. Add A Comment
LINUX GAMING
While SDL 3.0 remains under development as the next major release for this hardware/software abstraction library commonly used by games and other software for cross-platform handling, SDL 2.30 RC1 was released today as the newest of the SDL2 series.

SDL 2.30 is going to be mostly a bug-fix release but there are a few new features. SDL 2.30 is adding support for 2 bits-per-pixel indexed surface formats. There are also some additions being made in the name of Steam: a new function for getting the Steam API handle of a controller where available. Another related addition is a SDL controller event when the Steam API handle changes for a controller.

SDL logo


The rest of the work is mostly general bug-fixing for SDL 2.30 RC1. Since this summer SDL2 has been largely left in maintenance mode. More details on this work via the SDL project on GitHub.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week