Wine 3.2 Released With HID Gamepad Support, D3D Multi-Sample Textures
Written by Michael Larabel in WINE on 16 February 2018 at 02:50 PM EST. 14 Comments
WINE --
The latest bi-weekly Wine development release is now available.

Wine 3.2 is now available as the second bi-weekly development milestone since the 3.0 stable release last month. Wine 3.2 is a step towards what will become Wine 4.0 in about one year's time.

With Wine 3.2 there is now support for multi-sample textures with Direct3D! Also exciting is support for HID gamepads in Wine. Other work includes a new USER controls implementation in ComCtl32 v6, greater event support in MSHTML, and obsolete DOS code was removed. There is a total of 34 known bug fixes in this release ranging from Direct3D 11 game issues to Visual C++ Express troubles.

Wine 3.2 also begins stubbing out Direct3D 12 but nothing for users in this release as it will likely be some time until the VKD3D project is ready to begin running basic Direct3D 12 Windows applications on Linux via Vulkan.

The complete Wine 3.2 change-log is available from WineHQ.org.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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