SDL 2.0.7 Released With Audio Improvements & Other Additions
Written by Michael Larabel in Linux Gaming on 23 October 2017 at 03:57 PM EDT. 1 Comment
LINUX GAMING --
Just one month ago was the big SDL 2.0.6 feature update that had been baking for about one year while now it's already been succeeded by SDL 2.0.7.

SDL 2.0.7 brings with it audio resampling improvements, fixed D-Bus IPC support, new audio stream conversion functions, new calls to query/set the SDL memory allocation, locking functions for multi-threaded access to joysticks and game controller APIs, and more thread-safe functions.

The details on this lightweight SDL 2.0.7 update via discourse.libsdl.org.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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