SDL 2.0.12 Released For This Important Linux/Cross-Platform Gaming Library
Written by Michael Larabel in Linux Gaming on 11 March 2020 at 01:25 AM EDT. 7 Comments
LINUX GAMING --
SDL 2.0.12 is now available as the latest stable update to the Simple DirectMedia Layer that is the library commonly used by cross-platform games as a hardware/software abstraction layer.

Last week we outlined that SDL 2.0.12 was on the way with initial RISC OS bits, support for the Google Stadia controller and other game controllers, a new video driver for offscreen rendering, ARM NEON optimizations, many bug fixes, and other improvements. On Tuesday night, that stable release happened.

SDL 2.0.12 also has a number of API additions, various fixes, various Apple iOS / tvOS support fixes, support for Android audio capture using OpenSL-ES, and different changes. Besides handling of Google's Stadia Controller, some of the other newly-supported controllers include the Razer Serval, Razer Raion Fightpad, SteelSeries Status Duo, Xbox One ELite Series 2, Hyperkin Duo, and other mostly off-brand devices.

For those making use of SDL 2.0 directly, the SDL 2.0.12 release can be downloaded from libSDL.org.
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