Godot Engine 4.0 Continues Working Towards Vulkan Support
Written by Michael Larabel in Linux Gaming on 2 July 2019 at 12:25 AM EDT. 24 Comments
LINUX GAMING --
Godot lead developer Juan Linietsky has been spending much of his time working on porting their open-source game engine to Vulkan for the Godot 4.0 release to follow Godot 3.2. Good progress is being made in getting this increasingly popular game engine rendering with Vulkan.

Linietsky notes the large amount of initialization code needed to get Vulkan going, preparations for rendering device abstraction in Godot 4, and other architectural changes compared to OpenGL.

Juan has been able to get the rendering device code working while he anticipates actual 3D rendering to be working around the end of the month. He remains focused on getting Godot's functionality currently in OpenGL to be supported in Vulkan by the end of October.

More details on the Vulkan porting process at GodotEngine.org.

About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Related Linux Gaming News
Popular News This Week