Witcher 2 & Rocket League Get Fixed Up With Mesa 17.2 Git On RadeonSI

Written by Michael Larabel in Mesa on 23 June 2017 at 02:02 PM EDT. 20 Comments
Marek Olšák's changes to make Rocket League and Witcher 2 happy on the RadeonSI OpenGL driver are now in place.

A few days back I reported on a remaining RadeonSI workaround for Rocket League to fix grass rendering with this open-source AMD GCN graphics driver, since the game has yet to be updated to rectify the issue on their end.

That code is now in Git and resolves this bug open since March.

Landing at the same time into Mesa Git is this fix for Witcher 2. The issue involves black transitions when running on RadeonSI. That bug report was open since last October, "When walking around basically everything changes level of detail all the time, and when they do they are black for a few frames. This looks very nasty. I guess the texture upload is not as fast as the game expects. Or maybe the fade transition between the lods is bugged somehow?"

If you aren't comfortable fetching from Mesa Git, Mesa 17.2.0 is expected for release in August while its branching is set for the middle of July. These fixes are just on top of a ton of other exciting Mesa 17.2 changes.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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