Vulkan 1.2.197 Released With Dynamic Rendering Extension
Vulkan 1.2.197 is out with a variety of documentation updates, clarifications to the specification, and other work. Plus there is one new extension this time around.
Vulkan 1.2.197 introduces the VK_KHR_dynamic_rendering extension. VK_KHR_dynamic_rendering allows for creating single-pass render pass instances without the need of creating render pass objects or frame-buffers. The VK_KHR_dynamic_rendering specification also allows for dynamic render passes to span multiple primary command buffers. The VK_KHR_dynamic_rendering extension was worked on by engineers from AMD, Google, Qualcomm, NVIDIA, Valve, and other organizations.
More details on the Vulkan 1.2.197 release via this GitHub commit.
Vulkan 1.2.197 introduces the VK_KHR_dynamic_rendering extension. VK_KHR_dynamic_rendering allows for creating single-pass render pass instances without the need of creating render pass objects or frame-buffers. The VK_KHR_dynamic_rendering specification also allows for dynamic render passes to span multiple primary command buffers. The VK_KHR_dynamic_rendering extension was worked on by engineers from AMD, Google, Qualcomm, NVIDIA, Valve, and other organizations.
More details on the Vulkan 1.2.197 release via this GitHub commit.
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