Unvanquished 0.55 Released With Big Performance Optimizations For Its Engine

Written by Michael Larabel in Linux Gaming on 21 October 2024 at 06:18 AM EDT. 4 Comments
LINUX GAMING
The Unvanquished 0.55 open-source game that was recently teased for its OpenGL 4.6 renderer work is out today with its shiny new release. As it's been more than one and a half years since Unvanquished 0.54, this new beta comes with a load of improvements especially around optimizing its Daemon open-source engine that is long derived from id Tech 3.

Unvanquished 0.55 features immense work on speeding things up. Sunday's release announcement describes the v0.55 release as:
"The engine and the game are now much more faster than ever!"

There is improved sky rendering, optimized culling, reduced IPC delays, faster float vertex code, a bug in the relief mapping was fixed, improved image memory use, the SSAO shader is faster, and a variety of other improvements.

Unvanquished 0.55 project screenshot


Outside of renderer work, map loading is also now faster for the Unvanquished game along with an assortment of other changes. There have been renderer fixes, improved lighting within the game, new and enhanced in-game models, cleaning up the UI, and much more.

Learn more about the massive Unvanquished 0.55 open-source game release via Unvanquished.net. Unvanquished is also one of my favorite open-source cross-platform games for benchmarking. I'll have new Unvanquished benchmarks soon.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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