Unvanquished Working On OpenGL 4.6 Renderer Support
It's been a while since we have seen anything new to report on Unvanquished as one of the few remaining and promising open-source game projects. The Unvanquished FPS/RTS game has been in development for 12 years now and built atop the Daemon engine that is now a very distant fork from the id Tech 3 engine. The latest now is that Unvanquished has been pushing forward OpenGL 4.6 rendering support.
Unvanquished with its Daemon engine has come a long way from its id Tech 3 origins and even from where the XreaL code pushed things further. A new Unvanquished blog post today shares that they have been working on OpenGL 4.6 support as well as the ability to handle bindless textures, compute shaders, and other more modern GL features. A new renderer developer stepped in to help enhance the code for this open-source game/engine.
Unvanquished is working toward its v0.55 release coming up and will feature better performance, enhanced GPU/driver compatibility, and other changes.
More details on the latest Unvanquished progress via Unvanquished.net.
Unvanquished with its Daemon engine has come a long way from its id Tech 3 origins and even from where the XreaL code pushed things further. A new Unvanquished blog post today shares that they have been working on OpenGL 4.6 support as well as the ability to handle bindless textures, compute shaders, and other more modern GL features. A new renderer developer stepped in to help enhance the code for this open-source game/engine.
Unvanquished is working toward its v0.55 release coming up and will feature better performance, enhanced GPU/driver compatibility, and other changes.
More details on the latest Unvanquished progress via Unvanquished.net.
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