Unity To Abandon Their Web Player In Favor Of WebGL
Developers behind the Unity Game Engine have announced that they'll be dropping their Web Player support in favor of exporting web content to using open standard APIs with WebGL.
For games developed in Unity and designed to be run from the web-browser, Unity has offered a Web Player plug-in for browsers. However, with Chrome dropping NPAPI support and other browsers changing their plug-in handling, Unity is dropping that plug-in to instead just use open web APIs and using WebGL for graphics. Unity has already supported WebGL but now it's about the death of their Web Player.
It's with the Unity 5.4 release planned for March 2016 that they will no longer ship Web Player support. Unity developers are working with the major browser vendors to ensure their WebGL usage is working well on all major platforms.
More details can be found via this Unity 3D blog post.
For games developed in Unity and designed to be run from the web-browser, Unity has offered a Web Player plug-in for browsers. However, with Chrome dropping NPAPI support and other browsers changing their plug-in handling, Unity is dropping that plug-in to instead just use open web APIs and using WebGL for graphics. Unity has already supported WebGL but now it's about the death of their Web Player.
It's with the Unity 5.4 release planned for March 2016 that they will no longer ship Web Player support. Unity developers are working with the major browser vendors to ensure their WebGL usage is working well on all major platforms.
More details can be found via this Unity 3D blog post.
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