SDL 2.0.10 Released With New APIs, Drops Mir In Favor Of Wayland

Written by Michael Larabel in Linux Gaming on 25 July 2019 at 07:11 PM EDT. 6 Comments
LINUX GAMING
As the first Simple DirectMedia Layer release of 2019, SDL 2.0.10 has debuted today for this library that's widely used by cross-platform games including as part of the Steam run-time.

SDL 2.0.10 brings a number of new APIs (including some SIMD APIs around memory allocation and separately new floating point precision rendering APIs), batched rendering is now used by SDL's rendering API by default, and improved handling of WAV and BMP files to fix potential security problems.

On the Linux front, SDL 2.0.10 has dropped its Mir back-end in favor of Wayland. With Mir now focused on serving Wayland use-cases, they dropped the existing Mir-specific back-end now that the Wayland code path works fine on this Ubuntu-developed display server stack.

For SDL2 on Apple's iOS, there is support for more controllers/keyboards. Android meanwhile has low-latency audio support using OpenSL ES and various API changes.

SDL 2.0.10 is available from libSDL.org.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week