GameTree Linux Is Finally Out There, Sort Of

Written by Michael Larabel in Linux Gaming on 7 May 2011 at 01:24 PM EDT. 3 Comments
LINUX GAMING
At the beginning of January we reported on TransGaming's plans to replace the Cedega software with GameTree Linux, which is a mix of their original Wine-based software to run Windows games under Linux, while sort of combining it with a digital distribution system like Valve's Steam platform. Along with GameTree Linux, TransGaming also announced GameTree TV, to bring such games to television sets as well.

Just a few weeks back though I reported that GameTree Linux was still not yet to be found. TransGaming was pushing GameTree TV higher than the Linux-desktop-focused version, but now we are starting to see the first signs of GameTree Linux software.

The GameTree development portal is now open and within the Linux center it provides a few more details about what this TransGaming endeavour is all about.

The Linux software is described by TransGaming as "a suite of developer tools powered by Cedega technology that enable Windows-based games to run on Linux desktop systems. With minimal effort, developers can run their OpenGL or DirectX Windows games in a Linux environment."

GameTree Linux consists of the GameTree Linux client, Cedega-powered engines, and documentation.

There aren't any titles out yet though actually leveraging GameTree Linux, but interested developers can join here.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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