NVIDIA RTX Remix 0.5 Released For Remastering Old Games
NVIDIA today released RTX Remix v0.5 as the newest version of this software for remastering old/classic games with path tracing. RTX Remix builds off DXVK and leverages NVIDIA Omniverse and other tech from the green giant like DLSS to enhance older games.
With NVIDIA RTX Remix 0.5 the DXVK code has added Deep Learning Super Sampling (DLSS) 3.5 Ray Reconstruction support, the Direct3D D3D8 to D3D9 wrapper is added to the run-time release, there is an improved vertex capture system, defaulting to RT pipelines for the RADV driver, and other improvements. With defaulting to RT pipelines on RADV, the performance is roughly tripled according to the original pull request.
The RTX Remix 0.5 bride code meanwhile has improved logging, better build system reliability, and a range of fixes.
Downloads and more details on the NVIDIA GameWorks RTX Remix 0.5 release via GitHub. You can learn more about RTX Remix as well on NVIDIA.com.
With NVIDIA RTX Remix 0.5 the DXVK code has added Deep Learning Super Sampling (DLSS) 3.5 Ray Reconstruction support, the Direct3D D3D8 to D3D9 wrapper is added to the run-time release, there is an improved vertex capture system, defaulting to RT pipelines for the RADV driver, and other improvements. With defaulting to RT pipelines on RADV, the performance is roughly tripled according to the original pull request.
The RTX Remix 0.5 bride code meanwhile has improved logging, better build system reliability, and a range of fixes.
Downloads and more details on the NVIDIA GameWorks RTX Remix 0.5 release via GitHub. You can learn more about RTX Remix as well on NVIDIA.com.
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