FFmpeg's ffplay Media Player Adds Vulkan Renderer
As an alternative to ffplayer's SDL-based built-in renderer, ffplayer can now optionally use a Vulkan GPU-based renderer provided by the libplacebo library. This optional hardware accelerated decoding support for ffplay was contributed by a Tencent developer.
With the FFmpeg Git code as of this week, the ffplay program now accepts a "-hwaccel" option for specifying hardware acceleration and there is also a new argument for passing any Vulkan parameters.
See this FFmpeg commit if interested in more details on this Vulkan hardware acceleration coming to FFmpeg's ffplay media player.