DDNet Cooperative Platformer Game Adds Vulkan Renderer

Written by Michael Larabel in Linux Gaming on 18 September 2022 at 01:30 PM EDT. 7 Comments
DDraceNetwork "DDNet" as an open-source cross-platform game building off the DDRace and Teeworlds games recently introduced a Vulkan renderer.

DDNet is a cooperative platformer game that is cross-platform and has long featured OpenGL 2 and OpenGL 3 rendering support while recently introduced a Vulkan renderer. As part of the DDNet 16.x releases this year, DDraceNetwork developers have been working out their Vulkan rendering support. Plus there has been various fixes and other improvements with these recent updates -- most recently DDNet 16.3.2 released earlier this month.

While DDNet isn't demanding with modern GPUs even when using the OpenGL 3 renderer, I was curious to try it out to see how the Vulkan renderer works for this platformer game. Generally it delivered similar or better performance to OpenGL.
DDNet Vulkan Comparison

DDNet Vulkan Comparison

All the system details and tests for those interested via this result page -- just a random assortment of systems that were ready for some benchmarking today. More DDNet Vulkan benchmark results will be coming in on various systems via the test profile page.

Those wishing to try out this open-source, cross-platform game can do so via ddnet.tw.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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