Unreal Engine 4.19 Brings Resonance Audio, AR Improvements & Better Landscape Rendering
Written by Michael Larabel in Linux Gaming on 14 March 2018 at 12:22 PM EDT. 11 Comments
As a nice Pi Day surprise and a week ahead of the Game Developers' Conference (GDC 18) is a new Unreal Engine 4 release from Epic Games.

Unreal Engine 4.19 has over one hundred improvements compared to UE 4.18 and a wealth of fixes. Among the highlights of Unreal Engine 4.19 include temporal upsampling support, a unified AR framework, physical light units, sequencer improvements, HTC VIVE Pro VR headset support, landscape rendering optimizations, an experimental proxy LOD system, experimental material layering support, and more.

The only Linux mentions are now having a Clang 5.0 build of Unreal Engine 4 from CentOS 7. And there's now the Google Resonance Audio support, which does include Linux support. The Resonance Audio plug-in supports binaural spatialization, reverberation, sound directivity, and ambisonics playback. No Vulkan mentions in the Unreal Engine 4.19 notes.

More details on this cross-platform game engine update via UnrealEngine.com.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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