LuxCore Open-Source Renderer v2.4 Released With CUDA Support, Better Windows Scaling
Written by Michael Larabel in Free Software on 27 July 2020 at 12:09 AM EDT. 8 Comments
FREE SOFTWARE --
Debuting this weekend was LuxCoreRender 2.4, the newest version of this impressive open-source physically based renderer.

Most significant to LuxCoreRender 2.4 is that NVIDIA's CUDA is now supported alongside the OpenCL and CPU-based render paths. Using this CUDA support for LuxCoreRender can lead to speed-ups for NVIDIA GPUs and has seemingly come together well over the past few months. This code also supports out-of-core CUDA rendering for being able to render scenes larger than what can fit in the available video RAM. With this additional back-end there is also now support for building the LuxCoreRender SDK without OpenCL or CUDA but to then load that support at run-time.

While LuxCoreRender has already been scaling great on Linux, the 2.4 release for the Windows build now allows scaling beyond 64 cores/threads.

LuxCoreRender 2.4 also has new OpenCL code for evaluating textures and materials that doesn't require kernel recompilation, dropped support for the legacy hybrid rendering, support for a new random texture, various GPU rendering optimizations, and a wide variety of other improvements and fixes.

More details on the open-source LuxCoreRender 2.4 release via GitHub. More details on this open-source renderer and various binary builds from LuxCoreRender.org.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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