Blender 2.8 Is Going To Be Very Exciting, Requires OpenGL 3.3+
Written by Michael Larabel in Free Software on 22 March 2018 at 07:14 PM EDT. 20 Comments
FREE SOFTWARE --
The Blender 2.8 3D modeling software update isn't even reaching beta until likely the second half of this calendar year, but it's going to be a darn exciting update once it finally ships.

The Blender developers have put out a new post highlighting some of the changes currently being worked on for the Blender 2.8 development cycle and there is a lot of significant improvements in store.

First of all, Blender 2.8 will require OpenGL 3.3 or newer as a result of some low-level code refactoring to improve the UI rendering, OpenGL offline rendering, multi-window, and other advanced display functionality.


Some of the features being worked on for Blender 2.8 are the EEVEE real-time engine, multi-object editing support, grease pencil support is back with a complete 2D animation pipeline, major changes to the program's viewport, and much more.

See Blender.org for more of the current 2.8 highlights.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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