Blender 2.8 Is Going To Be Very Exciting, Requires OpenGL 3.3+
The Blender 2.8 3D modeling software update isn't even reaching beta until likely the second half of this calendar year, but it's going to be a darn exciting update once it finally ships.
The Blender developers have put out a new post highlighting some of the changes currently being worked on for the Blender 2.8 development cycle and there is a lot of significant improvements in store.
First of all, Blender 2.8 will require OpenGL 3.3 or newer as a result of some low-level code refactoring to improve the UI rendering, OpenGL offline rendering, multi-window, and other advanced display functionality.
Some of the features being worked on for Blender 2.8 are the EEVEE real-time engine, multi-object editing support, grease pencil support is back with a complete 2D animation pipeline, major changes to the program's viewport, and much more.
See Blender.org for more of the current 2.8 highlights.
The Blender developers have put out a new post highlighting some of the changes currently being worked on for the Blender 2.8 development cycle and there is a lot of significant improvements in store.
First of all, Blender 2.8 will require OpenGL 3.3 or newer as a result of some low-level code refactoring to improve the UI rendering, OpenGL offline rendering, multi-window, and other advanced display functionality.
Some of the features being worked on for Blender 2.8 are the EEVEE real-time engine, multi-object editing support, grease pencil support is back with a complete 2D animation pipeline, major changes to the program's viewport, and much more.
See Blender.org for more of the current 2.8 highlights.
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