AMD Publishes Radeon Rays 4.1 As Open-Source
Last year Radeon Rays 4.0 brought Vulkan support while dropping OpenCL and at the same time no longer being open-source... This GPU-accelerated ray intersection library used by the likes of Radeon ProRender is out today with version 4.1 and now it's back to being open-source.
Today with AMD's Radeon Rays 4.1 release they are celebrating that it's now "open source!" Though that's just for Radeon Rays 4 as mentioned with their prior release having gone closed-source compared to prior releases, but thankfully it's now returned to being open-source.
Radeon Rays 4.1 continues to support Vulkan and DirectX 12. Radeon Rays 4.1 also adds new tests and other improvements for this ray intersection library.
Radeon Rays 4.1 is open-source under the MIT license. Radeon Rays 4.1 is available from GPUOpen and GitHub.
Today with AMD's Radeon Rays 4.1 release they are celebrating that it's now "open source!" Though that's just for Radeon Rays 4 as mentioned with their prior release having gone closed-source compared to prior releases, but thankfully it's now returned to being open-source.
Radeon Rays 4.1 continues to support Vulkan and DirectX 12. Radeon Rays 4.1 also adds new tests and other improvements for this ray intersection library.
Radeon Rays 4.1 is open-source under the MIT license. Radeon Rays 4.1 is available from GPUOpen and GitHub.
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