Ryan Gordon Ports HGE To Linux, Then Releases Code

Written by Michael Larabel in Linux Gaming on 7 August 2011 at 04:09 AM EDT. 7 Comments
LINUX GAMING
Ryan Gordon has just written on the Wolfire blog about porting the HGE engine to Linux and Mac OS X operating systems.

HGE, short for the Haaf's Game Engine, is a game engine popular with indie developers while being lax on the graphics side. HGE itself is a "a big pile on non-portable Windows source code", but Ryan cleaned it up and has made it publicly available. Originally he ported HGE to Mac OS X a while ago for a client, but when the need arose to port it to Linux, he started off with that Mac code and worked from there. Now the "hge-unix" engine, which is compatible with the Windows version, is publicly available.

Hammerfight, which is part of the Humble Indie Bundle #3, is one of the games that uses the HGE engine. HGE-unix is built with SDL, OpenGL and OpenAL. Details on the source release can be found at its new Icculus.org project oage.
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