Unigine Adds In Support For Oculus Rift & WebGL
Unigine Corp has made another round of noteworthy updates to their visually amazing cross-platform game and simulation engine.
The main items to point out with the latest Unigine Engine revision is there's now support for Occulus Rift. Occulus Rift is the promising low-cost virtual reality head-mounted display that was born as a Kickstarter project. Unigine is making the Occulus Rift VR HMD support available through an "AppOculus" engine plug-in and they'll soon release new versions of Heaven and Valley that offer this feature.
The other notable change is early alpha support for WebGL. Unigine can be paired with Emscripten to cross-compile the code into JavaScript and the engine supports using the WebGL subset of OpenGL. Running Unigine in the web-browser was covered earlier on Phoronix.
When it comes to the engine's renderer, there is a brand new decals system, improved AMD OpenGL performance, and various other enhancements. UnigineScript also now supporta asynchronous operations.
More details on the recent Unigine improvements can be found in this devlog entry.
The main items to point out with the latest Unigine Engine revision is there's now support for Occulus Rift. Occulus Rift is the promising low-cost virtual reality head-mounted display that was born as a Kickstarter project. Unigine is making the Occulus Rift VR HMD support available through an "AppOculus" engine plug-in and they'll soon release new versions of Heaven and Valley that offer this feature.
The other notable change is early alpha support for WebGL. Unigine can be paired with Emscripten to cross-compile the code into JavaScript and the engine supports using the WebGL subset of OpenGL. Running Unigine in the web-browser was covered earlier on Phoronix.
When it comes to the engine's renderer, there is a brand new decals system, improved AMD OpenGL performance, and various other enhancements. UnigineScript also now supporta asynchronous operations.
More details on the recent Unigine improvements can be found in this devlog entry.
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