Some Linux Gamers Using Wine/DXVK To Play Blizzard's Overwatch Banned - Updated

Written by Michael Larabel in WINE on 14 September 2018 at 08:04 AM EDT. 36 Comments
WINE
Multiple individuals are reporting that they have been just recently banned by Blizzard for playing their games -- seemingly Overwatch is the main title -- when using Wine with the DXVK D3D11-over-Vulkan translation layer.

Blizzard support has said they are not banning Linux gamers for using these "emulation" techniques but not officially supported.

However, per this Reddit thread with one of the users writing into Phoronix, there have been recent bans to Linux gamers and the only expressed common denominator seems to be the use of Wine and DXVK.

Initially it was thought to be caused by DXVK's async shader handling option, but that doesn't appear to actually be the case. Regardless it may be something with Blizzard's anti-cheat technology that is mistakenly causing a false-positive and leading to these blocks.

More details when they become available and have reached out to some former Blizzard contacts.

UPDATE - 14 Sep 08:03: Blizzard is investigating and they will be looking to overturn the bans if this is indeed the case. There appears to be at least five reports of bans so far and does indeed seem that the most likely explanation is a false-positive from Blizzard's anti-cheat technology having issue with DXVK.
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Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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