AMD_gcn_shader Support Is Being Prepped For RADV Vulkan
Written by Michael Larabel in Vulkan on 21 February 2018 at 01:34 PM EST. Add A Comment
VULKAN --
The Mesa-based open-source "RADV" Radeon Vulkan driver has new patches pending for AMD_gcn_shader support.

AMD_gcn_shader is a Vulkan (and OpenGL) extension for exposing AMD GCN GPU architectural features not otherwise exposed by other extensions for GLSL in OpenGL or SPIR-V in Vulkan. Details are outlined here.

Daniel Schürmann who recently joined Valve's Linux GPU driver team along with David Airlie have been working on AMD_gcn_shader for RADV.

The implementation is relatively modest, so should hopefully soon be arriving in Mesa Git in time for Mesa 18.1. I'm not aware of any current Vulkan Linux games relying upon AMD_gcn_shader, but should help out some games on Wine like DOOM / Wolfenstein that make use of it. AMD_gcn_shader is one of the few extensions supported in AMDGPU-PRO Vulkan but not RADV until now.

About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Related Vulkan News
Popular News This Week