DXVK 0.95 Released With Big Performance Win For Assassin's Creed Odyssey
Written by Michael Larabel in Vulkan on 12 January 2019 at 05:12 PM EST. 9 Comments
The DXVK project for mapping Direct3D 10/11 atop Vulkan for Wine/Proton (Steam Play) users continues inching closer to its eventual 1.0 milestone.

DXVK 0.95 is the latest release out today for Linux gamers relying upon the project for a faster Windows Direct3D game running experience. DXVK 0.95 does bring minor reduction to the CPU overhead, but the biggest benefactor to this release is Assassin's Creed Odyssey. If the Vulkan driver supports multiDrawIndirect, DXVK will use it for batching indirect calls. In CPU bound scenarios this boosts the Assassin's Creed Odyssey performance by up to 20%. Other games may benefit similarly.

DXVK 0.95 also has various D3D10 stability fixes, NVIDIA fixes for Call of Duty: WWII and Need for Speed 2015, a FIFA 19 workaround, a Resident Evil 2 Demo crash fix, and a Superhot VR regression fix.

More details on DXVK 0.95 via GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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