Wine 2.0 Coming In December~January: DirectX 11 Support Ongoing, No Android Support

Written by Michael Larabel in WINE on 3 December 2016 at 08:17 AM EST. 24 Comments
With Wine having moved to annual, time-based releases, the code freeze is indeed imminent for the next stable release, Wine 2.0.

In this week's World Wine News it includes notes from WineConf 2016. Indeed, the code freeze is coming up and most likely be released in December or January. But given it's December already and no code freeze or release candidates, I'd be more prone to bet on January or later.

After the Wine 2.0 release, Windows HID device layer improvements, ongoing DirectX 11 support, and other features are being looked at. Alexandre Julliard also shared that while he wanted to merge CodeWeavers' Android support code, that has been postponed past the 2.0 release. The Android code for Wine is delayed due to integrating some Java parts into the build system.

CodeWeavers' Jeremy White shared that they are doing more porting work they cannot yet talk about, but their consuler sales are declining. About 10% of their consumer sales are for Linux while around 90% are for Mac OS.

As far as Wine Direct3D work goes, Stefan Dösinger who was the main developer behidn the D3D Command Stream Multi-Threading (CSMT) patches, he quit CodeWeavers but still has been working on some fixes while another developer picked up the CSMT patches but it's not clear when that will be done. Other developers have been working on the Direct3D 11 support, including some experimental patches recently to get Blizzard's Overwatch running on Wine.

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