Unigine 2.15 Continues As One Of The Most Beautiful Engines, Vulkan Still W.I.P.

Written by Michael Larabel in Linux Gaming on 18 December 2021 at 06:00 AM EST. 14 Comments
While there hasn't been much to talk about Unigine recently when it comes to Linux games and they seem to place less emphasis these days on Unigine as a game engine, this cross-platform SDK/engine continues to be visually quite stunning, their Linux support remains in good shape, and they appear to be enjoying very successful efforts on the commercial simulation side. Unigine 2.15 was released this week as the latest iteration of their engine.

Unigine 2.15 features improvements to its realistic real-time water simulations, landscape terrain improvements, demo improvements, and more.

On the creation side, Unigine 2.15 introduces a new node-based material editor, terrain generation tool improvements, a new cluster brush editor, and other Unigine Editor enhancements.

The Unigine 2.15 release notes state that they continue working on DirectX 12 and Vulkan support, which at this stage is rather late to the game but hopefully will come soon. They have also been working on supporting the latest game consoles, a new in-app GUI system, and offscreen rendering support.

With sadly no new Unigine benchmark this year for torturing the latest graphics cards, the most excitement we have is at least some new screenshots of Unigine 2.15 in action:

Learn more about Unigine 2.15 at Unigine.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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