Unigine 2.13 Continues Enhancing Their OpenGL Engine While Still Porting To Vulkan
Unigine 2 remains one of the most visually stunning game and simulation engines out there. That's even with still using OpenGL (or Direct3D 11 also on Windows) while their Vulkan renderer remains in the works. Unigine 2.13 is out this week as their latest iteration of this visually incredible engine with first-rate Linux support.
Unigine 2.13 adds a GPU lightmapper tool, adds subpixel reconstruction anti-aliasing, even better looking 3D volumetric clouds, performance optimizations, tessellation improvements, new samples, and a variety of other engine improvements.
Here are some shots from Unigine 2.13:
I've confirmed with Unigine Corp that their lead developer has indeed been working still on Vulkan API support.
More details on Unigine 2.13 via their dev blog.
Unigine 2.13 adds a GPU lightmapper tool, adds subpixel reconstruction anti-aliasing, even better looking 3D volumetric clouds, performance optimizations, tessellation improvements, new samples, and a variety of other engine improvements.
Here are some shots from Unigine 2.13:
I've confirmed with Unigine Corp that their lead developer has indeed been working still on Vulkan API support.
More details on Unigine 2.13 via their dev blog.
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