Unigine 2.13 Continues Enhancing Their OpenGL Engine While Still Porting To Vulkan

Unigine 2.13 adds a GPU lightmapper tool, adds subpixel reconstruction anti-aliasing, even better looking 3D volumetric clouds, performance optimizations, tessellation improvements, new samples, and a variety of other engine improvements.
Here are some shots from Unigine 2.13:
I've confirmed with Unigine Corp that their lead developer has indeed been working still on Vulkan API support.
More details on Unigine 2.13 via their dev blog.
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