SDL 2.0.12 Released For This Important Linux/Cross-Platform Gaming Library
SDL 2.0.12 is now available as the latest stable update to the Simple DirectMedia Layer that is the library commonly used by cross-platform games as a hardware/software abstraction layer.
Last week we outlined that SDL 2.0.12 was on the way with initial RISC OS bits, support for the Google Stadia controller and other game controllers, a new video driver for offscreen rendering, ARM NEON optimizations, many bug fixes, and other improvements. On Tuesday night, that stable release happened.
SDL 2.0.12 also has a number of API additions, various fixes, various Apple iOS / tvOS support fixes, support for Android audio capture using OpenSL-ES, and different changes. Besides handling of Google's Stadia Controller, some of the other newly-supported controllers include the Razer Serval, Razer Raion Fightpad, SteelSeries Status Duo, Xbox One ELite Series 2, Hyperkin Duo, and other mostly off-brand devices.
For those making use of SDL 2.0 directly, the SDL 2.0.12 release can be downloaded from libSDL.org.
Last week we outlined that SDL 2.0.12 was on the way with initial RISC OS bits, support for the Google Stadia controller and other game controllers, a new video driver for offscreen rendering, ARM NEON optimizations, many bug fixes, and other improvements. On Tuesday night, that stable release happened.
SDL 2.0.12 also has a number of API additions, various fixes, various Apple iOS / tvOS support fixes, support for Android audio capture using OpenSL-ES, and different changes. Besides handling of Google's Stadia Controller, some of the other newly-supported controllers include the Razer Serval, Razer Raion Fightpad, SteelSeries Status Duo, Xbox One ELite Series 2, Hyperkin Duo, and other mostly off-brand devices.
For those making use of SDL 2.0 directly, the SDL 2.0.12 release can be downloaded from libSDL.org.
7 Comments