Multiple Games Are Now Working With RADV's Ray-Tracing Code

Written by Michael Larabel in Mesa on 17 September 2021 at 05:00 AM EDT. 6 Comments
MESA
Not only is Intel progressing with its open-source ray-tracing driver support but the Mesa Radeon Vulkan driver "RADV" has been rounding out its RT code too and now has multiple games correctly rendering.

Bas Nieuwenhuizen has been spearheading the RADV work on Vulkan ray-tracing support and after more than a half-year tackling it things are starting to fall into place nicely.Games such as Quake II RTX with native Vulkan ray-tracing are working along with the game control via VKD3D-Proton for going from Direct3D 12 DXR to Vulkan RT. Metro Exodus is also working while Ghostrunner and Doom Eternal are two games tested that are not yet working.

While there are these games working with RADV's ray-tracing driver support, the performance still leaves a lot to be desired with it coming in less than half the speed of the Radeon Windows driver.

Bas is hoping to begin soon upstreaming the RADV ray-tracing support and to ideally have the initial code there for Mesa 21.3 next quarter. After that improvements are still planned around pipeline compilation BVH building, and traversal. Further functionality is still needed for meeting DXR 1.1 requirements for handling more Windows games via VKD3D-Proton.

More details on this latest RADV ray-tracing milestone via Bas' blog.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week