Direct3D State Tracker Will Not Be Open-Source
Zack Rusin of VMware announced the other day that they are working on a DirectX 10/11 state tracker. This caused quite a discussion in our forums and now Zack has clarified his remarks. There is already a DirectX 9.0 state tracker for Gallium3D, but it and the state tracker to support the 10 and 11 versions of this Microsoft API will have a few limitations compared to most of the other state trackers. Simply put, the Direct3D state tracker from VMware will only be supported on Windows and it will not be released as open-source.
As Zack mentions in his new blog post, the Direct3D 10/11 state tracker wouldn't be immediate beneficial since game publishers would still need to port over the file/network support to Linux and potentially other libraries as well. This though could be of benefit to the Wine project in their Direct3D support so that it no longer needs to translate the Direct3D commands to OpenGL, but it's unlikely they would actually depend upon this state tracker even if it was open-sourced and made available on all platforms.
As Zack mentions in his new blog post, the Direct3D 10/11 state tracker wouldn't be immediate beneficial since game publishers would still need to port over the file/network support to Linux and potentially other libraries as well. This though could be of benefit to the Wine project in their Direct3D support so that it no longer needs to translate the Direct3D commands to OpenGL, but it's unlikely they would actually depend upon this state tracker even if it was open-sourced and made available on all platforms.
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