Mesa 21.1 Wires Up Lima Shader Disk Cache
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For those with older Mali 400 Utgard GPUs in various Allwinner SoCs particularly, the Lima Gallium3D effort continues maturing. The newest feature that is complete is an on-disk shader cache.
Independent developer Vasily Khoruzhick wired up this on-disk shader cache for Lima based upon the code originally written for Intel's Iris Gallium3D driver. This on-disk shader cache for GLSL shaders with Lima should help speed up load times for games/software with large shaders and help with performance for any software otherwise attempting to re-compile shaders on the fly.
Most other Mesa drivers have long supported an on-disk shader cache while now things should all be working out fine for Lima as of this commit for next quarter's Mesa 21.1 release.
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