Linux Game Publishing Remains Down For The Count

Written by Michael Larabel in Linux Gaming on 5 May 2015 at 03:22 PM EDT. 17 Comments
This week marks one year since Linux Game Publishing vanished from the Internet.

It was at the end of April 2014 when LGP announced via their Facebook page that they would be migrating their servers over the next few days but would aim for minimal downtime. This was supposed to be a server upgrade after they experienced lengthy server problems in the past that led them to being down for months. The minimal downtime with the server migration was also important due to the recent LGP titles having Internet-bound game copy protection that required communication with their servers.

Well, one year after Linux Game Publishing was going through their server upgrade, they still haven't made it back up. There is no longer even the "Linux Game Publishing will be back soon" static message on the site but it no longer even forwards to an active server. There's also been no updates to the Facebook LGP page, yet Clive Crous still is listed as the current CEO of LGP on LinkedIn, etc.

It's a pity to see LGP go this way considering they had been porting games from Windows to Linux for more than a decade before the Valve/Steam Linux push and finally starting to see more high-profile Linux games be ported over. While Linux gaming is more popular than ever, it was likely the LGP business model of acquiring the rights to (older) games and porting them to Linux and selling them directly to Linux gamers that suffered with the modern-day Linux gaming scene. With more and more game studios porting to Linux themselves and offering their ports via Steam, Linux gamers no longer need to buy Linux-specific versions of their games, even if they owned Windows copies of the same game in the past. The most recent LGP titles like Jets 'n' Guns and Sacred Gold aren't as nearly as exciting as modern titles like Metro Last Light Redux or Counter-Strike: Global Offensive...
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via

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